Animal extinction is a sad thing in both real life and in Dawn of Man. In reality, most animals went extinct because of over-hunting. However, in Dawn of Man it’s a little bit different. The amount of hunting you do have nothing to with extinction in this game. Instead, Dawn of Man Animals go extinct in ages. Predetermined ages to be specific.
Hunting animals or destroying forests does not reduce the number of wild animals or make them extinct in the Dawn of Man. Only thing that affect animal population in Dawn of Man is the eras/ages. Each age and era will have a predetermined number of animal species no matter what you do. So, you can go wild and hunt any animal you want without any worry.
Dawn of man animals that are going to extinct in later eras:
- Mammoth: Will go extinct in the copper age except in the Northlands. Mammoths go extinct at the bronze age in the Northlands scenario.
- Ancient Bison: Goes extinct in the bronze age. (Does not exist in the Northlands.)
- Megaloceros: Goes extinct in the bronze age.
- Elasmotherium: Goes extinct in the bronze age. (Only available in the Northlands.)
- Woolly Rhinoceros: Goes extinct in the copper age. (Bronze age for Northlands.)
- Cave Lion: Goes extinct in the bronze age.
- Cave Bear: Goes extinct in the bronze age.
- Cave Hyne: Goes extinct in the bronze age.
- Wild Horse: Goes extinct in the iron age.
- Reindeer: Goes extinct in the bronze age except for the Northlands. (Never goes extinct in the Northlands.)
- Animals never goes extinct: Wolf, ibex, mouflon, boar, aurochs, deer, wild Donkey, feral horse, muskox, and bison.
As you can see, 10 different animals can go extinct depending on the scenario you’re playing. It sucks. Luckily, Dawn of man Animal extinction can be disabled in scenario. I’ll tell you how in down below.
Disable Animal Extinction
Parameters you can edit in scenario are animal extinctions, animal populations, migration rates, birth rates, raid frequency, trader frequency, disasters, starting location, starting population, and starting items / buildings. I’ll explain how exactly you can disable animal extinction. Once you learn it, you can also understand how to edit rest of the scenario settings.
Firstly, you need to download un-edited vanilla scenario settings. It’s available on steam community page. Once you download built-in scenarios, you need to find and edit the scn.xml file. That would be continental_dawn.scn.xml for the Continental Dawn scenario map. Once you edit it with Notepad, copy/paste its folder to the following path:
C: \ Users \ YourName \ Documents \ DawnOfMan \ Scenarios
Then you can see your custom scenario in the community tab of new game screen. That’s just about it. So, I’m assuming now you’re asking which parameters do I edit in the text file. Well, there you go.
Dawn of Man Scenario Settings:
- <disasters> Under disasters you’ll see disaster types and their frequency period. It’s set to 1y frequency in vanilla. Make it 100 and you’ll see disasters every 100 years.
- </milestones> Can edit and create your custom milestones.
- <!– Spawn structures –> Spawning buildings.
- <!– Spawn stored resources –> Spawning resources.
- <!– Spawn humans –> Number of spawning humans, genders, and ages.
- <!– Spawn outfits and tools –> Spawning equipment.
- <action type=”SetAnimalPopulation” animal_types=”cave_lion” min=”10″ max=”20″ era_factors =”1 0.75 0.5 0.25 0 0″/> This parameter means there will be minimum 10 and maximum 20 cave lion in the map for the first era which is set to 1. As you can see, era factor is set to 0 for the last two eras. That means cave lion will go extinct in the 5th era which is the bronze age.
- <!– Set raider parameters –> Determines the number of raiders for each age.
- <action type=”SetMigrationParameters” Migrant numbers, migration frequency, and migration decrease after reaching certain number of populations.
- <action type=”SetBirthParameters” Can only edit the population number which will cause birthrate decline.
- <action type=”SetTraderPeriod” Trader appearance frequency.
- <action type=”SetDiseaseParameters” Disease period, frequency, and individual disease chance.
There is also the <locations> and map seeds that can be edited in the said file. However, it’s very hard to play around with the map settings. Requires a long trial and error process. Looks like that’s about it. Thanks for reading, I’ll see you soon with another video game guide!