Missing attacks in RPG games is possibly the worst mechanic ever. I mean, how can I miss a shot when the enemy is standing still right before me? Like, is that humanly possible? You have to be really special to miss that attack… Anyways, thanks for tuning in. We will be discussing the missing attacks in RPGs today.
Low hit chances can cause missing attacks in RPGs. It’s literally one of the worst things in RPGs. Luckily majority of modern RPGs doesn’t have missing attack mechanics. Only few modern RPGs use this backwards feature. Those games would be X-Com, Baldur’s Gate 3, Pathfinder: Kingmaker, and couple other can’t remember now.
The first time I’ve suffered missing attacks was in The Elder Scrolls Morrowind. Unfortunately, that made me quit the game instantly. Because of one stupid mechanic, I’ve missed one of the best RPGs ever The Elder Scrolls Morrowind for a very long time. If it was the first game I’ve played, I would be more patient. But playing TES: Morrowind after TES: Oblivion is hard with missing attack mechanics. Thank you Bethesda for getting rid of attack chances in your games.
Oh, by the way, there is a mod called accurate attack for The Elder Scrolls Morrowind. So, if you want to play that masterpiece but hate missing attack features, get accurate attack mod. It’ll fix the biggest problem of Morrowind.
Hit Chance in RPGs
Attack or hit chance in a role playing game is a bad mechanic for sure. How to fix it? Well, increase the impact and frequency of critical hit maybe. So that you get low normal damage instead of a real-deal critic one if you don’t invest in proper stats.
Hit chance in RPGs mostly determined by the dexterity. Strength is for damage, constitution for health, willpower for mana, and dexterity for hit chance. It sounds good but doesn’t work very well in most cases. Let’s go to the dream world. For example, you build up your character, became very strong, faced a boss ready to steam roll. However, you attack the boss 3 times, all attacks missed, boss attacks you 3 times critical and you die.
What do we blame in that scenario? RNG or bad game mechanic? I’ll let you decide.
Here is another scenario, but this time I somewhat agree with hit chance mechanic. Imagine two archers, one has the high ground and shooting down easily, other is trying to shoot upwards. Low hit chance can work in that scenario very well. So, hit chance should be a situational mechanic rather than a stat mechanic.
Tell me what you think guys because I’m curious. Am I being a control freak for not accepting RNG hit chance? Or random elements like missing attacks what makes role playing games really fun? See you in comment section below!