Stellaris Habitability Guide

The most important parameter you need to take account of when colonizing a new planet is habitability in Stellaris. This guide will aim to help you with colonizing new worlds.

stellaris habitability

Habitability is the adequacy of an environment for human living. Obviously as a sci-fi game, Stellaris adopted this as a parameter describing the planet living conditions. Stellaris guide now you’re reading will help you understand the impacts of planet habitability.

World / planet habitability in Stellaris can be between 0% to 100%. 0% is unlivable and the 100% is perfect living environment. Any habitability percentage below 100% will have penalties to pop amenities usage, pop upkeep, resources from jobs, and pop growth speed. That’s why you need to be very careful colonizing planets.

MUST HAVE STELLARIS MODS

%80 and above is always ideal. Don’t think twice before colonizing. Any planet under %60 will be costly and not worth colonizing. Even %60 is debatable.

There are three climate categories in Stellaris, and those are dry, frozen, and wet. Each climate host three different planet types.

Your starting planet type will have %80, other worlds in the same planet group will have %60, the rest will have %20 habitability.

There are also unique planet types, their habitability is unaffected by your species preferred planet.

Is %60 Habitability Worth Colonizing in Stellaris?

Stellaris %60 Habitability is default for same group planets. For example, if you’re started in a continental world, ocean and tropical worlds will have %60 habitability in Stellaris. Those are all wet planets. Your main planet type (continental) in wet group will have 80% whereas the rest will have 60%. Other planet types like dry and frozen will have 20% default habitability. You can learn more about it right here Stellaris colonization guide. Colonization is a delicate process, one must proceed carefully.

Is Stellaris 60 habitability worth it? Should you colonize these planets? They’re worth colonizing if you have means to improve habitability.

%60 habitability will have following penalties:

Sounds like a horrible deal, I know. However, if you couldn’t find enough planets with 80% habitability, you must suck it up and colonize the %60 habitability planets. Both for resources and overall pop growth.

Besides, you can get +10% habitability from gene clinics. Upgraded gene clinics will give +10% more netting total +20% habitability bonus.

There are also technologies you can research for extra habitability.

STELLARIS TALL OR WIDE?

All in all, I usually wait for gene clinics technology for colonizing Stellaris %60 habitability worlds. Gene clinics and technologies will eventually turn %60 habitability planets to %100 habitability planets. It’s only a matter of time! They’re definitely worth colonizing.

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